.. |
Cache
|
Add support for alpha to coverage dithering (#3069)
|
2022-07-05 19:58:36 -03:00 |
DiskCache
|
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
|
2022-07-23 11:15:58 -03:00 |
HashTable
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
CachedShaderProgram.cs
|
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
2022-06-17 13:09:14 -03:00 |
CachedShaderStage.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ComputeShaderCacheHashTable.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuAccessor.cs
|
Add support for alpha to coverage dithering (#3069)
|
2022-07-05 19:58:36 -03:00 |
GpuAccessorBase.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuAccessorState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuChannelComputeState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuChannelGraphicsState.cs
|
Add support for alpha to coverage dithering (#3069)
|
2022-07-05 19:58:36 -03:00 |
GpuChannelPoolState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ResourceCounts.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderAddresses.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderCache.cs
|
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
2022-06-17 13:09:14 -03:00 |
ShaderCacheHashTable.cs
|
Implement Viewport Transform Disable (#3328)
|
2022-05-12 10:47:13 -03:00 |
ShaderCacheState.cs
|
Fix inconsistencies in progress reporting (#2129)
|
2021-03-22 19:40:07 +01:00 |
ShaderCodeAccessor.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderDumper.cs
|
Make sure attributes used on subsequent shader stages are initialized (#2538)
|
2021-08-11 22:27:00 +02:00 |
ShaderDumpPaths.cs
|
Make sure attributes used on subsequent shader stages are initialized (#2538)
|
2021-08-11 22:27:00 +02:00 |
ShaderSpecializationList.cs
|
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
2022-06-17 13:09:14 -03:00 |
ShaderSpecializationState.cs
|
Add support for alpha to coverage dithering (#3069)
|
2022-07-05 19:58:36 -03:00 |
TransformFeedbackDescriptor.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |