-
Release 2024.12.07 Stable
released this
2024-12-08 04:12:51 +00:00 TC4 Playtest - 12.07.2024 Notes
- Added support for multiple local players in the
Minigame
- Custom Art will be supported in an upcoming patch
- Improved Compatibility with Pause States for several Objects throughout the game
- More support will be added in an upcoming patch
- Fixed an issue where
MinigameCoin
behavior was incorrect while the game was paused - Fixed an issue where extra elements could render on the Shadow Camera during Weapon/Armour Transitions
- Fixed an issue causing a
0.75s
delay when initially entering Practice Mode, due to a faulty UI Transition - Fixed a possible issue where
TheNothing#Walking
state could interact with dead/inactive Codys - (Backend) Fixed a rare issue in UI Transition logic, that could cause
OnLevelChange
to not fire in some cases - (Backend) Major Improvements for Garbage Collector Allocations, improving performance for low-spec machines:
- Global Import / Indent Cleanups
- Numerous
GetComponent
calls replaced by variables CodySpawner
:localCodyArray
no longer publicinputController
andcodyLife
fields removedGetLocalCodys
andGetNetworkCodys
now return their direct arrays, rather then clonesGetValidLocalCodys
andGetAllCodys
removedGetAverageLevel
logic has received logic improvements
CodyRegistry
:codyClasses
is now aDictionary<CodyMover, CodyClasses>
instead of aHashSet<CodyClasses>
GetCodyClasses
now returns the direct object, rather then a cloneRegisterCody
andDeregisterCody
have been adjusted for cases where nothing should happen
ShowResultScreen
,PlayerCardsScreen
,RankScreenShow
,TheNothing
,ScreenPosMover
: General Logic ImprovementsPlayerShowHud
: Minor optimizations, fixed a potential error withplayerIndex
not being correct, causing incorrectHero
assignmentEnemyBulletKiller
,CoinMagnetHero
: AddedCodyMover
field, fixed a possible NPE ifweapon
wasnull
PlayerData
: AddedShowScore
field (Calculation matches what your score would be inShow
mode)Hero
: Added fields forCodyMover
andCodyLife
, optimizedIsFirst
andIsTied
logicInputNetwork
: AddedCodyMover
fieldCodyMover
: Added fields forCodyLife
,InputController
,InputNetwork
, andPlayerInfo
CodyArt
:Setup
now requires aCodyMover
param, optimized functionCodyIndicator
,CodyIndicatorSmall
: AddedCodyMover
field
Known Issues
- The Nando Blockers for
VJConsole
do not work across different resolutions- A fix is pending, no current ETA
- An NPE can occur in the in-game Chat UI if
input
orsendButton
somehow becomenull
- Cause unknown, safety measure added with warning label "CHAT DATA IS NULL !! THIS SHOULDNT HAPPEN; ABORTING EVENT!"
Downloads
-
tos88.apk
0 downloads · 196 MiB
-
tos88_online.app.zip
0 downloads · 186 MiB
-
tos88_online_linux_x64.zip
0 downloads · 190 MiB
-
tos88_online_win_x64.zip
0 downloads · 175 MiB
- Added support for multiple local players in the