-
Release 2025.01.17 Stable
released this
2025-01-18 03:53:53 +00:00 TC4 Playtest - 01.17.2024 Notes
- Game Environment Adjustment: Classic, Master of Trolls
- When in these environments, the original version of the George Clooney
boss can now be spawned instead of the "damaged" variant added in Season 3- Old recordings do not have this change, due to a new spawner being used for this
- Added Fast Spider Skinning support, restoring its correct appearance
for these environments
- When in these environments, the original version of the George Clooney
- Other Adjustments
- Fixed an audio desync introduced with Build
2024.01.10
, with the welcome screen - Added collider support for the poke attacks on the Master of Trolls
- The "finger poke" was intentionally excluded from this change
- Patched a cheese-strategy with the Jefe sword attack, that had allowed a user to remain at the top of the screen and avoid it
- The sword spawn pivot has been slightly lowered to resolve this, so the middle sword can hit the players at the top
- Fixed duplicated audio occurring when the standalone versions of the Fast Spider Bullets were spawned
- (Jockey) Added spawn delays to MOT, Anime Tank, and Jefe Bosses to prevent spam abuse,
and for parity with the Clooney Boss- This change does also effect older Recordings as well
- Fixed an issue where some enemies could spawn at the incorrect Y level in some cases
- Significant Performance and Logic Improvements for the Level Select Menu
- Fixed instances of incorrect Show Player Scores in the Show Results Screen
- Regression fix from Build
2024.12.20
- Regression fix from Build
- Fixed Practice Mode Playback issues, due to poor Jockey Internet Connections during recordings
- Can only occur with
Scene
recordings; offlineServerConnection
now assumes sequence provided is always correct
- Can only occur with
- Fixed invalid Online UI states, caused from F1 UI hide key functionality regressions
- Fixed extra elements rendering on the Shadow Camera during Armour Transitions
- Fixed some interactions between Cody Bullets and Question Boxes, primarily with the Wide Shot
- Adjusted interactions between Cody Bullets and Explosions to be more fair towards the player
- Fixed an audio desync introduced with Build
Console Commands
/command <integer>
- Mainly meant for debugging new command types prior to giving them a more user-friendly command/volume set <integer>
- Adjust the volume for show players from 0 to 100/music set <integer>
- Set the music track to be played (Valid values go from 1 to$PLAYLIST_TRACK_COUNT
, as 0-index replays are not allowed)/playlist set <integer|string>
- Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)/env set <integer|string>
- Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)
Downloads
-
tos88_online.app.zip
0 downloads · 272 MiB
-
tos88_online_linux_x64.zip
0 downloads · 276 MiB
-
tos88_online_win.zip
0 downloads · 256 MiB
-
tos88_online_win_x64.zip
0 downloads · 262 MiB
- Game Environment Adjustment: Classic, Master of Trolls
-
released this
2025-01-18 02:56:26 +00:00 From Red Panda Studios!
Thank you to everyone who attended this event!
Provided below are builds of the three sets performed during the event,
based on release version2025.01.17
Additionally, to those who missed the event, but want to playback the show,
all three recordings have been provided for free for those wanting to re-visit the games,
as they were shown on New Years Eve!To import these recordings:
- Download the
hologrounds_recordings
zip from the list below,
as well as one of the two build zips (The only difference between them is with the George Clooney Boss)
- Each build zip contains the game files for Windows, Mac, and Linux (So make sure you extract and launch for your OS!)
- Launch the Game and enter the Level Selection Menu, which can be done in one of two ways:
- By Logging In with an Account and selecting
Practice
- Or via the
Play Offline
button before logging in
- When in the Level Selection UI, Click the
Open Folder
button to bring up theRecordings
folder,
after which you'll place theHologrounds
folder from the recordings zip into theRecordings
folder - Return to the game window and click
Refresh
; you should now see three entries for the three sets played - Click on any of the three entries to step in-game and begin playback
- Additionally, you can also visit the
Options
menu to customize certain game options (Refer to changelogs for descriptions on available options)
Here's to a great 2025, with lots more in store from us for you!
Downloads
-
hologrounds_recordings.zip
0 downloads · 4.8 MiB
-
hologrounds_s1_online_builds.zip
2 downloads · 782 MiB
-
hologrounds_s3_online_builds.zip
0 downloads · 782 MiB
- Download the
-
Release 2025.01.10 Stable
released this
2025-01-10 05:59:33 +00:00 TC4 Playtest - 01.10.2024 Notes
- New Game Environment: Classic
- Re-Live the glory days of Tough Coded S1 with this faithful re-creation
- Game Environment Adjustment: Master of Trolls
- Fixed several skins not correctly matching what they were in S2; now match
classic
variants - Removed Jefe Statue from BG while in this environment
- Fixed several skins not correctly matching what they were in S2; now match
- New: Practice Mode v5 (Part Two)
- Added a new UI for customizing the various Game Rules in Practice Mode, after selecting a Level Pack:
- Allows for setting up base stats as well as toggling different game behaviors
- This UI is in BETA, so there are known issues with certain stat combinations as well as lessened input restrictions for the time being
- Added a new UI for customizing the various Game Rules in Practice Mode, after selecting a Level Pack:
- Fixed a long-standing issue where Jockey Mask Rotations could be incorrect when using different Nando Skins
- This issue occurred ever since S3, and this fix effects the Jockey Appearance when chatting, and during the Show-Exclusive Concept Screens
- (Backend) Fixed an issue where Jockey Items with
SequenceSpawner
behavior could result in subsequent spawns being stuck to the Jockey Hand - (Backend) Performance Improvements and Async Support for
ObjectSequenceSpawner
behaviors - (Backend) Performance Improvements (and async supported added) for several in-game behavior scripts
- Enemy and Boom Death Effects should see performance improvements from this
- (Backend) Fixed several Enemy Bullet types spawning death effects with no parent
- (Backend) Adjusted Audio Cues for several Screen Transitions so they properly play in
VJConsole
- This includes the cues for the
WelcomeScreen
,ByeScreen
, andGlitchEnd
screen
- This includes the cues for the
- (Backend) Fixed some rare issues with Environment Swapping, relating to the
Background
andObjectEnvListener
behaviors - (Backend) Increased restrictions on
HeroLevel#ForceLevel
to prevent abuse/out-of-range issues - Fixed a possible issue causing
Show
client forced levels to be reset in-between game level transitions - Fixed an issue causing forced level events to be applied to non-Show clients in
Command
type Practice Levels - Fixed a possible NPE that could occur if
GameEvents#OnEnvironmentChanged
fired before initialization was complete- This would only occur in the
EnvironmentListener
behaviors, and as a result, it's hook now occurs slightly later
- This would only occur in the
Console Commands
/command <integer>
- Mainly meant for debugging new command types prior to giving them a more user-friendly command/volume set <integer>
- Adjust the volume for show players from 0 to 100/music set <integer>
- Set the music track to be played (Valid values go from 1 to$PLAYLIST_TRACK_COUNT
, as 0-index replays are not allowed)/playlist set <integer|string>
- Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)/env set <integer|string>
- Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)
Known Issues
- Some Death Effects do not play properly due to a regression from visibility check improvements
- This primarily occurs with boss enemies, and will be resolved in a future patch
Downloads
-
tos88_online.app.zip
0 downloads · 272 MiB
-
tos88_online_linux_x64.zip
0 downloads · 276 MiB
-
tos88_online_win.zip
0 downloads · 256 MiB
-
tos88_online_win_x64.zip
1 download · 262 MiB
- New Game Environment: Classic
-
Release 2025.01.05 Stable
released this
2025-01-05 18:54:40 +00:00 TC4 Playtest - 01.05.2024 Notes
- Fixed normal BG Switching being unintentionally disabled when
Extra Effects
is not enabled (From build2024.12.20
) - Fixed an issue where the Loading Screen could sometimes fail to reload depending on the situation (From build
2024.12.14
) - Fixed an issue where the
_currentSceneName
could sometimes be incorrect inGetSceneName
calls (Now uses a proper null or empty check, and is a similar issue from the Loading Screen fault) - Fixed compatibility with the older versions of
ForcedLevel
packets (Older recordings onevent/
andexpansion/
builds may still be broken, but this is one-time breakage) - Fixed a regression in build
2024.12.29
that caused the proceed buttons on the Login and Create Account Screens to not function properly - Removed Item Attraction Behavior for Network Players, as the ability for them to collect items in other players games were removed in build
2024.12.20
- Increased Pivot Speed Transition Time, used for effects like Super Speed, by 25% (
0.3
->0.225
) - (Backend) Fixed
PracticeBrain
andSongLoader
behavior crashes from invalid Json data - Tetris Chip Colliders now are more accurate to their position/rotation of the art
- Fixed an issue where the top and bottom of the Pincho Enemy couldn't harm the player
- Fixed an issue where the Taladril Enemy Tail couldn't harm the player
- Fixed an issue where the Mad Bomber's Bomb object couldn't harm the player
- (Dev/Editor) Fixed a regression from build
2024.12.14
causingforceOpen
functions in theChatPanel
to be broken - Fixed an issue where the MOT Close Button would not flash white when hit with a bullet
- Fixed instances of element click-through on several UIs (Pause, Options, Exit, and Level Select)
- New: Dynamic Music System v1
- Note: This feature is in BETA and will be improved and refined over time
- (Backend) Automation for the
music_select
andmusic_season
(Now calledmusic_playlist
) switches has been removed, allowing them to be configured on the Jockey's end - (Backend) Renamed the
season_three_sov
reference in themusic_playlist
switch tospine_of_v
- All playlists from past seasons of Tough Coded are now included in builds (Only for now, as we'll likely minimize this later on)
- (Backend) Removed an extra
music_41
reference frommusic_select
- (Backend) Removed
SongEnded(trackId)
Game Event as obsolete - (Backend) Playlists can now be mixed-and-matched within Unity, allowing custom playlist creation through Scriptable Objects
- Playlists are registered when the music manager is initialized, with the registry being frozen after initialization
- Registry uses a string-based identifier system, so logging will occur if trying to use an invalid ID, or trying to register after registry freezing
- Import/Export support through Unity is also implemented, as well as reading custom playlists from
$persistentDataPath/Playlists
using json
- Added two new commands:
NextPlaylist
andPrevPlaylist
- Unlike changing tracks, these can be changed at any point during the game,
allowing for some pre-initialization on the Jockey side - These commands do not currently have key bindings; they will be decided at a later date
- Unlike changing tracks, these can be changed at any point during the game,
- (Backend) Offline Level Files have had their schema bumped for a new
startPlaylist
field
- Changed the in-game chat toggle command to be
Slash
rather thanT
- This avoids some accidental presses, and some conflicts with the console
- Added the ability to press
Escape
to abort the in-game chat more cleanly - New: Dynamic Environment Swapping v1
- This is largely a backend change to allow more dynamic changes to the game
- This feature was originally built for the
wedding
branch, but has been expanded drastically since then - Added two new commands:
PrevEnvironment
andNextEnvironment
- Similar to the dynamic music system, these can be set at any time during the game
- These commands do not currently have key bindings; they will be decided at a later date
- The Master of Trolls Enemy/Background/Material Data has been imported into the game, allowing it to be a selectable environment for Jockeys
- Refer to the attached
Environment Guide
to learn more about this feature in a more technical style
- Account Server Improvements
- Added new route
/chat/system
, allowing for dynamic system messages so long as you have a valid session - Added new messages for entering the main chat lobby after logging in (Which also works for re-entering), as well as differing messages for playing/practicing TC
GameEventToChat
is now re-enabled for Practice Mode, allowing others to see how trash/godly your skills are in practice
- Added new route
- Added Initial Search Support for the Level Selector UI
Console Commands
/command <integer>
- Mainly meant for debugging new command types prior to giving them a more user-friendly command/volume set <integer>
- Adjust the volume for show players from 0 to 100/music set <integer>
- Set the music track to be played (Valid values go from 1 to$PLAYLIST_TRACK_COUNT
, as 0-index replays are not allowed)/playlist set <integer|string>
- Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)/env set <integer|string>
- Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)
Known Issues
- Some Death Effects do not play properly due to a regression from visibility check improvements
- This primarily occurs with boss enemies, and will be resolved in a future patch
Downloads
-
tos88_online.app.zip
0 downloads · 272 MiB
-
tos88_online_linux_x64.zip
0 downloads · 276 MiB
-
tos88_online_win.zip
0 downloads · 256 MiB
-
tos88_online_win_x64.zip
0 downloads · 261 MiB
- Fixed normal BG Switching being unintentionally disabled when
-
Release 2024.12.29 Stable
released this
2024-12-29 21:47:31 +00:00 TC4 Playtest - 12.29.2024 Notes
- Fixed a possible regression in Nando Movement from Build
2024.12.22
- Removed a duplicate sound event for the Master of Trolls Spawn Effect
- Updated Rewired to 1.1.58.2
- Updated Android Logcat to 1.4.4
- Adjusted Anchor positions on the Exit and Option Panel UIs for better screen-awareness
- Removed the dummy rates on the new scaling fields from Build
2024.12.22
- (Backend) Fixed inconsistencies relating to some tab-focus behaviors
- Added arrow controls to more sections of the VJConsole UI
- Command Pages and ItemPicker AltFire unsupported for now
- Rewritten the
OnlineDataLines
behavior for several improvements- Initial Console support is now available, adding new commands, but prohibiting AS communication for now
- Fixed a logic flow issue where the
Return
key was being checked even if the input wasn't active - Ported Command History Support from the Main Chat Panel, allowing previous commands to quickly be used via the up and down arrows
- Fixed an issue in the main chat panel that allowed for empty command history elements, even though actual chat sending doesn't allow that
- Fixed an issue where chat duplication could occur when re-connecting to a game, causing the
CHAT DATA IS NULL !! THIS SHOULDNT HAPPEN; ABORTING EVENT!
failsafe previously implemented - Added the ability to toggle UI elements via the F1 key, operating similarly to how Minecraft handles UI visibility
- More UI elements may be covered in the future, based on demand and need
Console Commands
/command <integer>
- Mainly meant for debugging new command types prior to giving them a more user-friendly command/volume set <integer>
- Adjust the volume for show players from 0-100/music set <integer>
- Set the music track to be played (Valid values go from 1-41, as 0-index replays are not allowed)
Known Issues
- Some UIs (
Pause
,Exit
,Options
) lack a UI Mask to prevent click-through interactions- This will be resolved in a future patch
- Some Death Effects do not play properly due to a regression from visibility check improvements
- This primarily occurs with boss enemies, and will be resolved in a future patch
Downloads
-
tos88_online.app.zip
1 download · 186 MiB
-
tos88_online_linux_x64.zip
0 downloads · 190 MiB
-
tos88_online_win.zip
0 downloads · 170 MiB
-
tos88_online_win_x64.zip
1 download · 175 MiB
- Fixed a possible regression in Nando Movement from Build
-
Release 2024.12.20 Stable
released this
2024-12-20 05:22:38 +00:00 TC4 Playtest - 12.20.2024 Notes
- (Backend) Refactor for
Grabbable Items
:- GameEvents for
OnArmorItemPicked
andOnWeaponItemPicked
removed (Duplicate logic) GrabbableItem#OnGrab
is now virtual, with its base implementation porting theDisappear
method from its counter-parts- Renamed
IItemPickedListener
toIItemLifeListener
, and added anOnDeath(KillReason)
event- An Item death can only occur from a
LevelDestroyer
, such as The Nothing, ifdestroyItems
istrue
- An Item death can only occur from a
- Added
ItemDeathEffectListener
, porting from the normal variant, with full support of its sub-components - Added support to
ItemCredit
to be able to award multiple credits, similar toItemLife
- All executions of
GrabbableItem#ItemGrabbed
and subsequentlyOnGrab
, now require a non-network cody
- GameEvents for
- Coins can no longer be picked up by Network Codys
- Fixed a duplicate Pick-Up effect when picking up some weapon items
Extra Effects
are now disabled by default, with some more effects now filtered out- (Backend) Fixed visibility check failures if no
Renderer
components exist in the tree- Should fix the broken death effects from the last build
- Fixed the Game Continue Screen not properly resetting on subsequent activations
- Partial Level Scores are now considered in Game Over Events
- Removed URL Opening logic from the Online
GlitchEnd
screen- Will be replaced in a future update
- Fixed Out-Of-Bounds exploits in Practice Mode, due to mismatched event ordering
- Effected build
2024.11.29
and above
- Effected build
- Fixed Movement Jitter when Cody is against the screen edges
- This also improves the bottom dash animation when against the floor
Show
clients can now join games mid-session again- Misc. Improvements to Scaling Systems
- (Backend) Added support for
Exponential
Scaling Mode - (Backend)
LevelDamage
behaviors now support Scaling - Anime Tank HP is now
2500
, was6500
- Anime Tank XP Reward increased to
350
, was80
- Anime Tank Coin Drop Chance Adjusted to half of Clooney Coin Reward
- George Clooney Score Reward increased to
500
, was50
- Coin Gain, Coin Score Gain, and Shield Score Gain, and XP Gain now have full scaling support
- Per Coin Score and Shield Hit Score now scaled by 20% per level
- Coin Amount is now doubled per level
- XP Gain is now scaled based on Survivor Bonus
Hero#MaxHP
andHero#MaxMP
now also have full scaling support- No changes at this time, so this is purely backend
- (Backend) Added support for
- Performance Improvements for Console Score Refreshing
- Restored and patched the BH Killer Pop-in animation
- This was broken since S1, so it should now appear much smoother instead of instantly
- Fixed the Pause Menu appearing under the Online Continue Screen
- (Backend) Rewritten Nando Blockers for
VJConsole
to work properly across different resolutions - Removed excess logic that would occur when adjusting Player Settings
- Removed Resolution Changing support for non-standalone platforms
Known Issues
- An NPE can occur in the in-game Chat UI if
input
orsendButton
somehow becomenull
- Cause unknown, safety measure added with warning label "CHAT DATA IS NULL !! THIS SHOULDNT HAPPEN; ABORTING EVENT!"
Downloads
-
tos88_online.app.zip
0 downloads · 186 MiB
-
tos88_online_linux_x64.zip
0 downloads · 190 MiB
-
tos88_online_win.zip
1 download · 170 MiB
-
tos88_online_win_x64.zip
0 downloads · 175 MiB
- (Backend) Refactor for
-
Release 2024.12.14 Stable
released this
2024-12-15 02:00:28 +00:00 TC4 Playtest - 12.13.2024 Notes
- New: UI Improvements for "Safe Area" support
- All pre-game-flow UIs have been modified to have support for devices with atypical "Safe Zones"
- For Mobile especially, this means that all UI components should be visible
- Work on supporting In-Game UIs for this system are on-going...
- Fixed
SuperSpeedEffect
being enabled by default for Throck Art - Fixed incorrect Super Speed Animation for Kip Art
- Fixed a regression from build
2024.11.22
, causing the loading progress label to display incorrectly - Fixed a visual error causing an incorrect version label for the Epilepsy Warning Panel
- Fixed a possible crash when performing a
SuperReset
or when loading the Console - (Editor) Fixed several layout issues in
ChatPanel
- (Editor) Fixed incorrect if-defines preventing some
SongLoader
andPlayerSettings
features from working- This effected opening the recordings folder, and some resolutions in Settings
- Minor Performance optimizations and removals of unused data
- Minor Level Select UI Adjustments to prepare for Practice Mode v5 (Part Two)
- Adjustments have been made to combat against spawning local codys in the middle of a level
- Parity change with Network Cody Spawn Limitations
- Implemented "Coyote Time" for the Vertical Shooter Spawn Animation as well as the Fast Spiders fast-move animation
- Updated WWise to 2024.1.1; fixes a potential decoder issue with Vorbis and Opus Codecs
- Primarily relating to Music SFX playback
- Super Speed Effect Improvements:
- Players are now invincible during Super Speed, previously a show-exclusive feature
- The Camera Shake has been improved to increase overall visibility, and convey things a bit better
- Transitions to/from this effect have been smoothed out, for an overall less-jarring transition
- Camera Shake Improvements:
- Removed the full-stop slowdown from
Mario Fire
blocks, effect now matches theSmall Steel
blocks Normal Steel
blocks have had their shake amplitude increased from0.1
to0.15
Big Steel
blocks have had their shake amplitude increased from0.1
to0.2
- Removed the full-stop slowdown from
- The Jockey Head is no longer able to destroy obstacles
- The Tetris Chips can now destroy obstacles
- Decreased the time it takes for the
Fast Spider
bullets to despawn; now matches animation- Expire Time is now
1.7s
instead of3s
- Expire Time is now
Item Dropper
obstacles no longer drop an item if killed byTHE_NOTHING
orTIME_OUT
- Camera Shakes no longer occur if the attached object was destroyed by
THE_NOTHING
orTIME_OUT
- Several object Effects can now properly occur if destroyed by
THE_NOTHING
, so long as the object is visible - Fixed cases of Bullet Destroy Events having no animation, if destroyed in a specific way
- Fixed sound leaks when destroying
Steel
blocks, now limited in the same way asNormal
blocks - Adjusted behaviors for Enemy Interactions with
TheNothing
- Some enemies that could neither be
pulled
orhurt
by it, now can behurt
by it even if notpulled
- This primarily effects the Boss/Flying type enemies
- Some enemies that could neither be
- Fixed an NPE that could occur if you disconnect from the game while the store was open
- Removed an extra Camera Shake from
AnimeGirlDeath
- Fixed a recursive exception that could occur in
AnimeGirlDeath
under specific conditions- Could occur in any
MasterWithFollowersDeath
behavior ifincludeMaster
wastrue
- Could occur in any
- Fixed missing Death Animations for several Collectable Items
- Resolved issues relating to per-frame Enemy->Cody Damage Exploits
- A
hitCooldown
has been implemented to provide a buffer window between being hit by the enemy itself - Pushback values are subject to change upon further review
- A
Known Issues
- The Nando Blockers for
VJConsole
do not work across different resolutions- A fix is pending, no current ETA
- An NPE can occur in the in-game Chat UI if
input
orsendButton
somehow becomenull
- Cause unknown, safety measure added with warning label "CHAT DATA IS NULL !! THIS SHOULDNT HAPPEN; ABORTING EVENT!"
Downloads
-
tos88_online.app.zip
0 downloads · 186 MiB
-
tos88_online_linux_x64.zip
0 downloads · 190 MiB
-
tos88_online_win.zip
0 downloads · 170 MiB
-
tos88_online_win_x64.zip
0 downloads · 175 MiB
- New: UI Improvements for "Safe Area" support
-
Release 2024.12.07 Stable
released this
2024-12-08 04:12:51 +00:00 TC4 Playtest - 12.07.2024 Notes
- Added support for multiple local players in the
Minigame
- Custom Art will be supported in an upcoming patch
- Improved Compatibility with Pause States for several Objects throughout the game
- More support will be added in an upcoming patch
- Fixed an issue where
MinigameCoin
behavior was incorrect while the game was paused - Fixed an issue where extra elements could render on the Shadow Camera during Weapon/Armour Transitions
- Fixed an issue causing a
0.75s
delay when initially entering Practice Mode, due to a faulty UI Transition - Fixed a possible issue where
TheNothing#Walking
state could interact with dead/inactive Codys - (Backend) Fixed a rare issue in UI Transition logic, that could cause
OnLevelChange
to not fire in some cases - (Backend) Major Improvements for Garbage Collector Allocations, improving performance for low-spec machines:
- Global Import / Indent Cleanups
- Numerous
GetComponent
calls replaced by variables CodySpawner
:localCodyArray
no longer publicinputController
andcodyLife
fields removedGetLocalCodys
andGetNetworkCodys
now return their direct arrays, rather then clonesGetValidLocalCodys
andGetAllCodys
removedGetAverageLevel
logic has received logic improvements
CodyRegistry
:codyClasses
is now aDictionary<CodyMover, CodyClasses>
instead of aHashSet<CodyClasses>
GetCodyClasses
now returns the direct object, rather then a cloneRegisterCody
andDeregisterCody
have been adjusted for cases where nothing should happen
ShowResultScreen
,PlayerCardsScreen
,RankScreenShow
,TheNothing
,ScreenPosMover
: General Logic ImprovementsPlayerShowHud
: Minor optimizations, fixed a potential error withplayerIndex
not being correct, causing incorrectHero
assignmentEnemyBulletKiller
,CoinMagnetHero
: AddedCodyMover
field, fixed a possible NPE ifweapon
wasnull
PlayerData
: AddedShowScore
field (Calculation matches what your score would be inShow
mode)Hero
: Added fields forCodyMover
andCodyLife
, optimizedIsFirst
andIsTied
logicInputNetwork
: AddedCodyMover
fieldCodyMover
: Added fields forCodyLife
,InputController
,InputNetwork
, andPlayerInfo
CodyArt
:Setup
now requires aCodyMover
param, optimized functionCodyIndicator
,CodyIndicatorSmall
: AddedCodyMover
field
Known Issues
- The Nando Blockers for
VJConsole
do not work across different resolutions- A fix is pending, no current ETA
- An NPE can occur in the in-game Chat UI if
input
orsendButton
somehow becomenull
- Cause unknown, safety measure added with warning label "CHAT DATA IS NULL !! THIS SHOULDNT HAPPEN; ABORTING EVENT!"
Downloads
-
tos88.apk
0 downloads · 196 MiB
-
tos88_online.app.zip
0 downloads · 186 MiB
-
tos88_online_linux_x64.zip
0 downloads · 190 MiB
-
tos88_online_win_x64.zip
0 downloads · 175 MiB
- Added support for multiple local players in the