-
Release 2024.12.20 Stable
released this
2024-12-20 05:22:38 +00:00 TC4 Playtest - 12.20.2024 Notes
- (Backend) Refactor for
Grabbable Items
:- GameEvents for
OnArmorItemPicked
andOnWeaponItemPicked
removed (Duplicate logic) GrabbableItem#OnGrab
is now virtual, with its base implementation porting theDisappear
method from its counter-parts- Renamed
IItemPickedListener
toIItemLifeListener
, and added anOnDeath(KillReason)
event- An Item death can only occur from a
LevelDestroyer
, such as The Nothing, ifdestroyItems
istrue
- An Item death can only occur from a
- Added
ItemDeathEffectListener
, porting from the normal variant, with full support of its sub-components - Added support to
ItemCredit
to be able to award multiple credits, similar toItemLife
- All executions of
GrabbableItem#ItemGrabbed
and subsequentlyOnGrab
, now require a non-network cody
- GameEvents for
- Coins can no longer be picked up by Network Codys
- Fixed a duplicate Pick-Up effect when picking up some weapon items
Extra Effects
are now disabled by default, with some more effects now filtered out- (Backend) Fixed visibility check failures if no
Renderer
components exist in the tree- Should fix the broken death effects from the last build
- Fixed the Game Continue Screen not properly resetting on subsequent activations
- Partial Level Scores are now considered in Game Over Events
- Removed URL Opening logic from the Online
GlitchEnd
screen- Will be replaced in a future update
- Fixed Out-Of-Bounds exploits in Practice Mode, due to mismatched event ordering
- Effected build
2024.11.29
and above
- Effected build
- Fixed Movement Jitter when Cody is against the screen edges
- This also improves the bottom dash animation when against the floor
Show
clients can now join games mid-session again- Misc. Improvements to Scaling Systems
- (Backend) Added support for
Exponential
Scaling Mode - (Backend)
LevelDamage
behaviors now support Scaling - Anime Tank HP is now
2500
, was6500
- Anime Tank XP Reward increased to
350
, was80
- Anime Tank Coin Drop Chance Adjusted to half of Clooney Coin Reward
- George Clooney Score Reward increased to
500
, was50
- Coin Gain, Coin Score Gain, and Shield Score Gain, and XP Gain now have full scaling support
- Per Coin Score and Shield Hit Score now scaled by 20% per level
- Coin Amount is now doubled per level
- XP Gain is now scaled based on Survivor Bonus
Hero#MaxHP
andHero#MaxMP
now also have full scaling support- No changes at this time, so this is purely backend
- (Backend) Added support for
- Performance Improvements for Console Score Refreshing
- Restored and patched the BH Killer Pop-in animation
- This was broken since S1, so it should now appear much smoother instead of instantly
- Fixed the Pause Menu appearing under the Online Continue Screen
- (Backend) Rewritten Nando Blockers for
VJConsole
to work properly across different resolutions - Removed excess logic that would occur when adjusting Player Settings
- Removed Resolution Changing support for non-standalone platforms
Known Issues
- An NPE can occur in the in-game Chat UI if
input
orsendButton
somehow becomenull
- Cause unknown, safety measure added with warning label "CHAT DATA IS NULL !! THIS SHOULDNT HAPPEN; ABORTING EVENT!"
Downloads
-
tos88_online.app.zip
0 downloads · 186 MiB
-
tos88_online_linux_x64.zip
0 downloads · 190 MiB
-
tos88_online_win.zip
1 download · 170 MiB
-
tos88_online_win_x64.zip
0 downloads · 175 MiB
- (Backend) Refactor for