• cdagaming released this 2024-12-20 05:22:38 +00:00

    TC4 Playtest - 12.20.2024 Notes

    • (Backend) Refactor for Grabbable Items:
      • GameEvents for OnArmorItemPicked and OnWeaponItemPicked removed (Duplicate logic)
      • GrabbableItem#OnGrab is now virtual, with its base implementation porting the Disappear method from its counter-parts
      • Renamed IItemPickedListener to IItemLifeListener, and added an OnDeath(KillReason) event
        • An Item death can only occur from a LevelDestroyer, such as The Nothing, if destroyItems is true
      • Added ItemDeathEffectListener, porting from the normal variant, with full support of its sub-components
      • Added support to ItemCredit to be able to award multiple credits, similar to ItemLife
      • All executions of GrabbableItem#ItemGrabbed and subsequently OnGrab, now require a non-network cody
    • Coins can no longer be picked up by Network Codys
    • Fixed a duplicate Pick-Up effect when picking up some weapon items
    • Extra Effects are now disabled by default, with some more effects now filtered out
    • (Backend) Fixed visibility check failures if no Renderer components exist in the tree
      • Should fix the broken death effects from the last build
    • Fixed the Game Continue Screen not properly resetting on subsequent activations
    • Partial Level Scores are now considered in Game Over Events
    • Removed URL Opening logic from the Online GlitchEnd screen
      • Will be replaced in a future update
    • Fixed Out-Of-Bounds exploits in Practice Mode, due to mismatched event ordering
      • Effected build 2024.11.29 and above
    • Fixed Movement Jitter when Cody is against the screen edges
      • This also improves the bottom dash animation when against the floor
    • Show clients can now join games mid-session again
    • Misc. Improvements to Scaling Systems
      • (Backend) Added support for Exponential Scaling Mode
      • (Backend) LevelDamage behaviors now support Scaling
      • Anime Tank HP is now 2500, was 6500
      • Anime Tank XP Reward increased to 350, was 80
      • Anime Tank Coin Drop Chance Adjusted to half of Clooney Coin Reward
      • George Clooney Score Reward increased to 500, was 50
      • Coin Gain, Coin Score Gain, and Shield Score Gain, and XP Gain now have full scaling support
        • Per Coin Score and Shield Hit Score now scaled by 20% per level
        • Coin Amount is now doubled per level
        • XP Gain is now scaled based on Survivor Bonus
      • Hero#MaxHP and Hero#MaxMP now also have full scaling support
        • No changes at this time, so this is purely backend
    • Performance Improvements for Console Score Refreshing
    • Restored and patched the BH Killer Pop-in animation
      • This was broken since S1, so it should now appear much smoother instead of instantly
    • Fixed the Pause Menu appearing under the Online Continue Screen
    • (Backend) Rewritten Nando Blockers for VJConsole to work properly across different resolutions
    • Removed excess logic that would occur when adjusting Player Settings
    • Removed Resolution Changing support for non-standalone platforms

    Known Issues

    • An NPE can occur in the in-game Chat UI if input or sendButton somehow become null
      • Cause unknown, safety measure added with warning label "CHAT DATA IS NULL !! THIS SHOULDNT HAPPEN; ABORTING EVENT!"
    Downloads