• cdagaming released this 2024-12-29 21:47:31 +00:00

    TC4 Playtest - 12.29.2024 Notes

    • Fixed a possible regression in Nando Movement from Build 2024.12.22
    • Removed a duplicate sound event for the Master of Trolls Spawn Effect
    • Updated Rewired to 1.1.58.2
    • Updated Android Logcat to 1.4.4
    • Adjusted Anchor positions on the Exit and Option Panel UIs for better screen-awareness
    • Removed the dummy rates on the new scaling fields from Build 2024.12.22
    • (Backend) Fixed inconsistencies relating to some tab-focus behaviors
    • Added arrow controls to more sections of the VJConsole UI
      • Command Pages and ItemPicker AltFire unsupported for now
    • Rewritten the OnlineDataLines behavior for several improvements
      • Initial Console support is now available, adding new commands, but prohibiting AS communication for now
      • Fixed a logic flow issue where the Return key was being checked even if the input wasn't active
      • Ported Command History Support from the Main Chat Panel, allowing previous commands to quickly be used via the up and down arrows
    • Fixed an issue in the main chat panel that allowed for empty command history elements, even though actual chat sending doesn't allow that
    • Fixed an issue where chat duplication could occur when re-connecting to a game, causing the CHAT DATA IS NULL !! THIS SHOULDNT HAPPEN; ABORTING EVENT! failsafe previously implemented
    • Added the ability to toggle UI elements via the F1 key, operating similarly to how Minecraft handles UI visibility
      • More UI elements may be covered in the future, based on demand and need

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0-100
    • /music set <integer> - Set the music track to be played (Valid values go from 1-41, as 0-index replays are not allowed)

    Known Issues

    • Some UIs (Pause, Exit, Options) lack a UI Mask to prevent click-through interactions
      • This will be resolved in a future patch
    • Some Death Effects do not play properly due to a regression from visibility check improvements
      • This primarily occurs with boss enemies, and will be resolved in a future patch
    Downloads