• cdagaming released this 2025-01-10 05:59:33 +00:00

    TC4 Playtest - 01.10.2024 Notes

    • New Game Environment: Classic
      • Re-Live the glory days of Tough Coded S1 with this faithful re-creation
    • Game Environment Adjustment: Master of Trolls
      • Fixed several skins not correctly matching what they were in S2; now match classic variants
      • Removed Jefe Statue from BG while in this environment
    • New: Practice Mode v5 (Part Two)
      • Added a new UI for customizing the various Game Rules in Practice Mode, after selecting a Level Pack:
        • Allows for setting up base stats as well as toggling different game behaviors
        • This UI is in BETA, so there are known issues with certain stat combinations as well as lessened input restrictions for the time being
    • Fixed a long-standing issue where Jockey Mask Rotations could be incorrect when using different Nando Skins
      • This issue occurred ever since S3, and this fix effects the Jockey Appearance when chatting, and during the Show-Exclusive Concept Screens
    • (Backend) Fixed an issue where Jockey Items with SequenceSpawner behavior could result in subsequent spawns being stuck to the Jockey Hand
    • (Backend) Performance Improvements and Async Support for ObjectSequenceSpawner behaviors
    • (Backend) Performance Improvements (and async supported added) for several in-game behavior scripts
      • Enemy and Boom Death Effects should see performance improvements from this
    • (Backend) Fixed several Enemy Bullet types spawning death effects with no parent
    • (Backend) Adjusted Audio Cues for several Screen Transitions so they properly play in VJConsole
      • This includes the cues for the WelcomeScreen, ByeScreen, and GlitchEnd screen
    • (Backend) Fixed some rare issues with Environment Swapping, relating to the Background and ObjectEnvListener behaviors
    • (Backend) Increased restrictions on HeroLevel#ForceLevel to prevent abuse/out-of-range issues
    • Fixed a possible issue causing Show client forced levels to be reset in-between game level transitions
    • Fixed an issue causing forced level events to be applied to non-Show clients in Command type Practice Levels
    • Fixed a possible NPE that could occur if GameEvents#OnEnvironmentChanged fired before initialization was complete
      • This would only occur in the EnvironmentListener behaviors, and as a result, it's hook now occurs slightly later

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0 to 100
    • /music set <integer> - Set the music track to be played (Valid values go from 1 to $PLAYLIST_TRACK_COUNT, as 0-index replays are not allowed)
    • /playlist set <integer|string> - Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)
    • /env set <integer|string> - Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)

    Known Issues

    • Some Death Effects do not play properly due to a regression from visibility check improvements
      • This primarily occurs with boss enemies, and will be resolved in a future patch
    Downloads