-
Release 2025.01.10 Stable
released this
2025-01-10 05:59:33 +00:00 TC4 Playtest - 01.10.2024 Notes
- New Game Environment: Classic
- Re-Live the glory days of Tough Coded S1 with this faithful re-creation
- Game Environment Adjustment: Master of Trolls
- Fixed several skins not correctly matching what they were in S2; now match
classic
variants - Removed Jefe Statue from BG while in this environment
- Fixed several skins not correctly matching what they were in S2; now match
- New: Practice Mode v5 (Part Two)
- Added a new UI for customizing the various Game Rules in Practice Mode, after selecting a Level Pack:
- Allows for setting up base stats as well as toggling different game behaviors
- This UI is in BETA, so there are known issues with certain stat combinations as well as lessened input restrictions for the time being
- Added a new UI for customizing the various Game Rules in Practice Mode, after selecting a Level Pack:
- Fixed a long-standing issue where Jockey Mask Rotations could be incorrect when using different Nando Skins
- This issue occurred ever since S3, and this fix effects the Jockey Appearance when chatting, and during the Show-Exclusive Concept Screens
- (Backend) Fixed an issue where Jockey Items with
SequenceSpawner
behavior could result in subsequent spawns being stuck to the Jockey Hand - (Backend) Performance Improvements and Async Support for
ObjectSequenceSpawner
behaviors - (Backend) Performance Improvements (and async supported added) for several in-game behavior scripts
- Enemy and Boom Death Effects should see performance improvements from this
- (Backend) Fixed several Enemy Bullet types spawning death effects with no parent
- (Backend) Adjusted Audio Cues for several Screen Transitions so they properly play in
VJConsole
- This includes the cues for the
WelcomeScreen
,ByeScreen
, andGlitchEnd
screen
- This includes the cues for the
- (Backend) Fixed some rare issues with Environment Swapping, relating to the
Background
andObjectEnvListener
behaviors - (Backend) Increased restrictions on
HeroLevel#ForceLevel
to prevent abuse/out-of-range issues - Fixed a possible issue causing
Show
client forced levels to be reset in-between game level transitions - Fixed an issue causing forced level events to be applied to non-Show clients in
Command
type Practice Levels - Fixed a possible NPE that could occur if
GameEvents#OnEnvironmentChanged
fired before initialization was complete- This would only occur in the
EnvironmentListener
behaviors, and as a result, it's hook now occurs slightly later
- This would only occur in the
Console Commands
/command <integer>
- Mainly meant for debugging new command types prior to giving them a more user-friendly command/volume set <integer>
- Adjust the volume for show players from 0 to 100/music set <integer>
- Set the music track to be played (Valid values go from 1 to$PLAYLIST_TRACK_COUNT
, as 0-index replays are not allowed)/playlist set <integer|string>
- Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)/env set <integer|string>
- Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)
Known Issues
- Some Death Effects do not play properly due to a regression from visibility check improvements
- This primarily occurs with boss enemies, and will be resolved in a future patch
Downloads
-
tos88_online.app.zip
0 downloads · 272 MiB
-
tos88_online_linux_x64.zip
0 downloads · 276 MiB
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tos88_online_win.zip
0 downloads · 256 MiB
-
tos88_online_win_x64.zip
1 download · 262 MiB
- New Game Environment: Classic