• cdagaming released this 2025-01-27 07:28:47 +00:00

    TC4 Playtest - 01.27.2024 Notes

    • Fixed some background objects appearing above Color Flash Effects
    • Fixed a floating object in the Classic and S3 environment backgrounds
    • Fixed several interaction issues while using Scene Color Effects and CloseUp at the same time
    • Increased The Nothing Player Activation Position to match S1 rates
    • Fixed an issue allowing the Unity Skybox to be visible when using Color Flash Effects
    • Fixed Coin Magnet not correctly applying scaling (Was offset by 1)
    • Bullet Hell Killer Armour Changes:
      • Now changes size based on the player level, starting smaller, and increases to a final size at Level 3
      • The initial Mana Drain Rate has been decreased to consume mana every 0.75s instead of every 0.5s
      • The Mana Drain Rate now decreases by -0.25 until Level 3
        • Combined, Lvl1s old rate is now Lvl2s rate, with Lvl3s being even faster for mana consumption
    • All Enemy Bullets now display the correct enemy-based death messages, if said enemy is also alive
    • Re-enabled the URL logic in the Glitch End Screen, but only for Live Players
    • Updated Aseprite Importer to 1.1.8
    • Updated Rewired to 1.1.58.3
    • Performance Improvements for VJConsole users and General Packet Send/Recv operations
    • Performance and Audio Improvements for the Anime Tank Boss
    • Bullet sounds for the Anime Tank bullets may sound quieter; this is a similar fix from the FastSpider one a few builds ago
    • Removed the Credits UI Element from the Character Selector Screen for Live Players

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0 to 100
    • /music set <integer> - Set the music track to be played (Valid values go from 1 to $PLAYLIST_TRACK_COUNT, as 0-index replays are not allowed)
    • /playlist set <integer|string> - Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)
    • /env set <integer|string> - Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)
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