-
Release 2025.02.08 Stable
released this
2025-02-08 21:00:21 +00:00 TC4 Playtest - 02.08.2024 Notes
Important Notes
- When using this build, please set your Quality Level to GOOD or higher in the in-game options menu
- You may experience various visual issues otherwise, and reports related to this will be ignored
- This build features in-development content for Tough Coded**
- You can access this content in any older recording, by using the
special_event
environment in the Level Selector Options - All visuals or differences in this environment are subject-to-change, and any relevant feedback is appreciated
- You can access this content in any older recording, by using the
Changes
- Improved Performance for Background Color Logic
- Improved Performance for In-Game UI Updates
- Fixed an issue with the SOV/S3 Intro Loop Animation that was causing permanent darkness after the first loop
- Updated Rewired to 1.1.58.4
- Fixed missing
FlashWhite
support on MOT Poke Objects - Fixed a missing
ignoreServerErrors
flag in some Store Scripts (Editor-Only) - Fixed an issue causing a 2s audio delay when entering the game through the Late Waiting Room
- Rewritten Player Position Clamping for Gameplay and Minigame
- Allows for defining custom boundaries without the need for colliders,
as is used currently for Vanilla Backgrounds - This also fixes a bug where Collisions could be abused to get out-of-bounds
- Allows for defining custom boundaries without the need for colliders,
- Store Updates:
- Initial selection is now always the middle item instead of the third entry
- The randomization of store products is now dependent on the Game Flow Seed, making it possible to produce consistent results in playbacks
- Misc. performance and randomization logic improvements (Old recordings also effected)
- Rendering Pipeline Upgrades:
- This feature is in BETA, some inconsistencies may be present
- In development since last August, TC4 has finally moved its rendering pipeline from Standard -> URP
- Removed Obsolete packages (Shader Forge, Standard Assets)
- All Shaders have been re-created to be more performant and utilize ShaderGraphs
- Some shaders and materials have been removed as obsolete, with others merged together
- The
Blur
effect on theWeaponChange
andArmourChange
transitions has been removed, to allow for proper hard-shadows - Subsequently, the
Greyscale
effect previously used for the shadow has been replaced by a post-processing effect - (S4) The TV prop in Vanilla Backgrounds now displays different memes, customized through the Scene Color System
- (S4) A new Jockey Mask has been implemented, in addition to a new graphically-enhanced environment as well
- Cloud Rendering in the Welcome Screens has been altered so bigger clouds always appear above the smaller sized ones, leading to much less z-fighting
- Fixed z-fighting when overlaying Jockey Hands over each other (Left Hand always above right)
- Added a new setting for changing the
Quality Level
(Returning feature previously baked into Unity in 2016/2017)- This will be expanded in a future UI/setting update in the near future
- Audio Pipeline Upgrades:
- This feature is in BETA, some inconsistencies may be present
- Optimized Audio Placements to reduce Garbage Collection / Memory Usage
- System Prep Work to allow for Directional Audio to be a customizable feature (Unlikely this'll actually happen)
- Fixed incorrect sound effect for
AssholeSkullLink
(block_metal_big
->indestructible
) - Fixed incorrect sound effect for
AssholeWormLink
andAssholeWormLinkEnd
(block_metal_big
->indestructible
) - Fixed incorrect sound effect for
OrugaBigBossLink
andOrugaBigBossLinkEnd
(oruga_boss
->indestructible
) - Fixed incorrect sound effect for
Asshole08
(asshole_07
->asshole_08
) - Fixed missing sound effects for
FollowMeForItem
- Fixed missing sound effects for
OrugaCoinStealerLink
- Fixed missing initial sound effect for
TripleBigBoom
(Might get removed since the way it works makes this feel wrong) - Fixed incorrect sound effect for
QuestionBox
(block_metal_big
->indestructible
) - Fixed a regression from build
2025.01.17
causing Hand Items to be sucked into The Nothing - Added a new Hand Sprite for certain item spawners from the Jockey (Returning feature from SXSW 2016)
Console Commands
/command <integer>
- Mainly meant for debugging new command types prior to giving them a more user-friendly command/volume set <integer>
- Adjust the volume for show players from 0 to 100/music set <integer>
- Set the music track to be played (Valid values go from 1 to$PLAYLIST_TRACK_COUNT
, as 0-index replays are not allowed)/playlist set <integer|string>
- Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)/env set <integer|string>
- Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)
Known Issues
- CloseUp Camera boundary limits may be incorrect in some cases, due to the camera system changes involved in URP
- Recordings using the V1 Music System may break in this build, due to the
playlist
field being empty during that time- This issue only applies to this build, which uses a specialized branch, and only applies to really old Practice Mode Recordings
- Lighting may be missing or incorrect on some Quality Settings
- This will be fixed in a future update, please use
Good
quality or higher for the time being
- This will be fixed in a future update, please use
- (Legacy Recordings) George Clooney Boss does not use the correct prefab on
Classic
andMaster of Trolls
environment- Cause known, fix in progress for future update
Downloads
-
tos88_online.app.zip
0 downloads · 319 MiB
-
tos88_online_linux_x64.zip
0 downloads · 324 MiB
-
tos88_online_win.zip
1 download · 304 MiB
-
tos88_online_win_x64.zip
2 downloads · 310 MiB
- When using this build, please set your Quality Level to GOOD or higher in the in-game options menu