• cdagaming released this 2025-02-08 21:00:21 +00:00

    TC4 Playtest - 02.08.2024 Notes

    Important Notes

    • When using this build, please set your Quality Level to GOOD or higher in the in-game options menu
      • You may experience various visual issues otherwise, and reports related to this will be ignored
    • This build features in-development content for Tough Coded**
      • You can access this content in any older recording, by using the special_event environment in the Level Selector Options
      • All visuals or differences in this environment are subject-to-change, and any relevant feedback is appreciated

    Changes

    • Improved Performance for Background Color Logic
    • Improved Performance for In-Game UI Updates
    • Fixed an issue with the SOV/S3 Intro Loop Animation that was causing permanent darkness after the first loop
    • Updated Rewired to 1.1.58.4
    • Fixed missing FlashWhite support on MOT Poke Objects
    • Fixed a missing ignoreServerErrors flag in some Store Scripts (Editor-Only)
    • Fixed an issue causing a 2s audio delay when entering the game through the Late Waiting Room
    • Rewritten Player Position Clamping for Gameplay and Minigame
      • Allows for defining custom boundaries without the need for colliders,
        as is used currently for Vanilla Backgrounds
      • This also fixes a bug where Collisions could be abused to get out-of-bounds
    • Store Updates:
      • Initial selection is now always the middle item instead of the third entry
      • The randomization of store products is now dependent on the Game Flow Seed, making it possible to produce consistent results in playbacks
      • Misc. performance and randomization logic improvements (Old recordings also effected)
    • Rendering Pipeline Upgrades:
      • This feature is in BETA, some inconsistencies may be present
      • In development since last August, TC4 has finally moved its rendering pipeline from Standard -> URP
      • Removed Obsolete packages (Shader Forge, Standard Assets)
      • All Shaders have been re-created to be more performant and utilize ShaderGraphs
      • Some shaders and materials have been removed as obsolete, with others merged together
      • The Blur effect on the WeaponChange and ArmourChange transitions has been removed, to allow for proper hard-shadows
      • Subsequently, the Greyscale effect previously used for the shadow has been replaced by a post-processing effect
      • (S4) The TV prop in Vanilla Backgrounds now displays different memes, customized through the Scene Color System
      • (S4) A new Jockey Mask has been implemented, in addition to a new graphically-enhanced environment as well
      • Cloud Rendering in the Welcome Screens has been altered so bigger clouds always appear above the smaller sized ones, leading to much less z-fighting
      • Fixed z-fighting when overlaying Jockey Hands over each other (Left Hand always above right)
      • Added a new setting for changing the Quality Level (Returning feature previously baked into Unity in 2016/2017)
        • This will be expanded in a future UI/setting update in the near future
    • Audio Pipeline Upgrades:
      • This feature is in BETA, some inconsistencies may be present
      • Optimized Audio Placements to reduce Garbage Collection / Memory Usage
      • System Prep Work to allow for Directional Audio to be a customizable feature (Unlikely this'll actually happen)
    • Fixed incorrect sound effect for AssholeSkullLink (block_metal_big -> indestructible)
    • Fixed incorrect sound effect for AssholeWormLink and AssholeWormLinkEnd (block_metal_big -> indestructible)
    • Fixed incorrect sound effect for OrugaBigBossLink and OrugaBigBossLinkEnd (oruga_boss -> indestructible)
    • Fixed incorrect sound effect for Asshole08 (asshole_07 -> asshole_08)
    • Fixed missing sound effects for FollowMeForItem
    • Fixed missing sound effects for OrugaCoinStealerLink
    • Fixed missing initial sound effect for TripleBigBoom (Might get removed since the way it works makes this feel wrong)
    • Fixed incorrect sound effect for QuestionBox (block_metal_big -> indestructible)
    • Fixed a regression from build 2025.01.17 causing Hand Items to be sucked into The Nothing
    • Added a new Hand Sprite for certain item spawners from the Jockey (Returning feature from SXSW 2016)

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0 to 100
    • /music set <integer> - Set the music track to be played (Valid values go from 1 to $PLAYLIST_TRACK_COUNT, as 0-index replays are not allowed)
    • /playlist set <integer|string> - Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)
    • /env set <integer|string> - Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)

    Known Issues

    • CloseUp Camera boundary limits may be incorrect in some cases, due to the camera system changes involved in URP
    • Recordings using the V1 Music System may break in this build, due to the playlist field being empty during that time
      • This issue only applies to this build, which uses a specialized branch, and only applies to really old Practice Mode Recordings
    • Lighting may be missing or incorrect on some Quality Settings
      • This will be fixed in a future update, please use Good quality or higher for the time being
    • (Legacy Recordings) George Clooney Boss does not use the correct prefab on Classic and Master of Trolls environment
      • Cause known, fix in progress for future update
    Downloads