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Release 2025.02.21 Stable
released this
2025-02-22 00:59:02 +00:00 TC4 Playtest - 02.21.2024 Notes
Important Notes
- This build features in-development content for Tough Coded
- You can access this content in any older recording, by using the
special_event
environment in the Level Selector Options - All visuals or differences in this environment are subject-to-change, and any relevant feedback is appreciated
- You can access this content in any older recording, by using the
Changes
- Ported several features from normal gameplay into the minigame:
- All minigame players now have proper indicators
- Added networking support, allowing online co-op in the minigame (Previously only local co-op was supported)
- Minigame coins now have the same pickup visuals as the normal coins seen in-game
- Randomization Improvements; Death Messages and Store Products now based on GameFlow seed rather then Unity's static Randomizer
- Fixed several effects not displaying properly on the Jockey Client
- (Experimental)
FuckUp
Camera Effect has returned, containing screen scatter effects among others - (Experimental)
SpeedUp
effect has been implemented, a counterpart toSlowMo
, while acting as a persistent effect - (Experimental) Space Invader Waves no longer interrupt other wave spawns, allowing them to be used together
Fixes
- Fixed a rare bug where the Cody Indicator shadow could show above the main text
- Fixed incorrect Cody Indicator sorting for Network Players
- Fixed an issue causing z-level de-sync between players in certain cases
- Fixed a visual issue with the Indicator arrows displaying incorrectly for Network Players
- Fixed an NPE that could occur when quitting the game from the minigame
- Fixed an audio stacking issue during the Late Wait version of the minigame
- Fixed an issue for mobile users where the Pause Menu could be permanently displayed upon first toggle
- Fixed an issue for mobile users causing some controls to not be reset when the Virtual HUD is disabled
- Fixed a visual issue in the Character Selector causing the hand sprite for P1, P5, and P6 to display incorrectly
- Fixed a potential issue causing permanent Slow-Mo, if the Jockey enters and exits the chat in less then 0.3 seconds
Downloads
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tos88_online.app.zip
0 downloads · 323 MiB
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tos88_online_linux_x64.zip
0 downloads · 328 MiB
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tos88_online_win.zip
0 downloads · 308 MiB
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tos88_online_win_x64.zip
0 downloads · 313 MiB
- This build features in-development content for Tough Coded