• cdagaming released this 2025-02-22 00:59:02 +00:00

    TC4 Playtest - 02.21.2024 Notes

    Important Notes

    • This build features in-development content for Tough Coded
      • You can access this content in any older recording, by using the special_event environment in the Level Selector Options
      • All visuals or differences in this environment are subject-to-change, and any relevant feedback is appreciated

    Changes

    • Ported several features from normal gameplay into the minigame:
      • All minigame players now have proper indicators
      • Added networking support, allowing online co-op in the minigame (Previously only local co-op was supported)
      • Minigame coins now have the same pickup visuals as the normal coins seen in-game
    • Randomization Improvements; Death Messages and Store Products now based on GameFlow seed rather then Unity's static Randomizer
    • Fixed several effects not displaying properly on the Jockey Client
    • (Experimental) FuckUp Camera Effect has returned, containing screen scatter effects among others
    • (Experimental) SpeedUp effect has been implemented, a counterpart to SlowMo, while acting as a persistent effect
    • (Experimental) Space Invader Waves no longer interrupt other wave spawns, allowing them to be used together

    Fixes

    • Fixed a rare bug where the Cody Indicator shadow could show above the main text
    • Fixed incorrect Cody Indicator sorting for Network Players
    • Fixed an issue causing z-level de-sync between players in certain cases
    • Fixed a visual issue with the Indicator arrows displaying incorrectly for Network Players
    • Fixed an NPE that could occur when quitting the game from the minigame
    • Fixed an audio stacking issue during the Late Wait version of the minigame
    • Fixed an issue for mobile users where the Pause Menu could be permanently displayed upon first toggle
    • Fixed an issue for mobile users causing some controls to not be reset when the Virtual HUD is disabled
    • Fixed a visual issue in the Character Selector causing the hand sprite for P1, P5, and P6 to display incorrectly
    • Fixed a potential issue causing permanent Slow-Mo, if the Jockey enters and exits the chat in less then 0.3 seconds
    Downloads