• cdagaming released this 2025-02-22 00:59:02 +00:00

    TC4 Playtest - 02.21.2024 Notes

    Important Notes

    • This build features in-development content for Tough Coded
      • You can access this content in any older recording, by using the special_event environment in the Level Selector Options
      • All visuals or differences in this environment are subject-to-change, and any relevant feedback is appreciated

    Changes

    • Ported several features from normal gameplay into the minigame:
      • All minigame players now have proper indicators
      • Added networking support, allowing online co-op in the minigame (Previously only local co-op was supported)
      • Minigame coins now have the same pickup visuals as the normal coins seen in-game
    • Randomization Improvements; Death Messages and Store Products now based on GameFlow seed rather then Unity's static Randomizer
    • Fixed several effects not displaying properly on the Jockey Client
    • (Experimental) FuckUp Camera Effect has returned, containing screen scatter effects among others
    • (Experimental) SpeedUp effect has been implemented, a counterpart to SlowMo, while acting as a persistent effect
    • (Experimental) Space Invader Waves no longer interrupt other wave spawns, allowing them to be used together

    Fixes

    • Fixed a rare bug where the Cody Indicator shadow could show above the main text
    • Fixed incorrect Cody Indicator sorting for Network Players
    • Fixed an issue causing z-level de-sync between players in certain cases
    • Fixed a visual issue with the Indicator arrows displaying incorrectly for Network Players
    • Fixed an NPE that could occur when quitting the game from the minigame
    • Fixed an audio stacking issue during the Late Wait version of the minigame
    • Fixed an issue for mobile users where the Pause Menu could be permanently displayed upon first toggle
    • Fixed an issue for mobile users causing some controls to not be reset when the Virtual HUD is disabled
    • Fixed a visual issue in the Character Selector causing the hand sprite for P1, P5, and P6 to display incorrectly
    • Fixed a potential issue causing permanent Slow-Mo, if the Jockey enters and exits the chat in less then 0.3 seconds
    Downloads
  • cdagaming released this 2025-02-17 04:34:51 +00:00

    TC4 Playtest - 02.17.2024 Notes

    Important Notes

    • This build features in-development content for Tough Coded
      • You can access this content in any older recording, by using the special_event environment in the Level Selector Options
      • All visuals or differences in this environment are subject-to-change, and any relevant feedback is appreciated

    Changes

    • Improved performance while the CloseUp camera effect is active
    • Updated Unity from 6000.0.23f1 to 6000.0.38f1
    • Updated Wwise from 2024.1.1.8691 to 2024.1.2.8725
    • Added a new Playlist setting in the Level Select Option UI
      • This setting is only applicable to recordings that pre-date the current playlist system used for music
      • Accepted values relate directly with the playlists registered to the game, throwing an error and ignoring the change if invalid
    • Fast Spider bullets are now destroyed when the linked spider is destroyed
    • The Nothing no longer directly effects enemies or their bullets

    Fixes

    • Fixed missing lighting settings for Fast and Fastest Quality Levels
    • Fixed jagged appearance on some shadow textures, primarily during weapon and armor transitions
    • Fixed Jockey Mask Sounds being able to play in unintended areas
    • Fixed an issue causing the incorrect George Clooney Boss to appear when forcing the Classic and Master of Trolls environment on some older recordings
    • Fixed the Level setting in the Level Options UI being discarded after one round in Practice Mode
    • (VJConsole) Fixed incorrect overflow settings on the Jockey Second Text display
    • Fixed a potential NPE when MusicManager or BroadcastServer was destroyed
    • Fixed an internal error causing the Store and CustomCursor to be unavailable in Practice Mode and Show Builds of the game
    • Fixed a regression from build 2025.01.10 causing NPEs when Network Players initially joined a game
    • Fixed several shader regressions from the URP Rendering pipeline migration
    • Fixed missing FlashWhite effects for the linked variants of Waver1, Waver2, and Oruga Coin Stealer
    Downloads
  • cdagaming released this 2025-02-08 21:00:21 +00:00

    TC4 Playtest - 02.08.2024 Notes

    Important Notes

    • When using this build, please set your Quality Level to GOOD or higher in the in-game options menu
      • You may experience various visual issues otherwise, and reports related to this will be ignored
    • This build features in-development content for Tough Coded**
      • You can access this content in any older recording, by using the special_event environment in the Level Selector Options
      • All visuals or differences in this environment are subject-to-change, and any relevant feedback is appreciated

    Changes

    • Improved Performance for Background Color Logic
    • Improved Performance for In-Game UI Updates
    • Fixed an issue with the SOV/S3 Intro Loop Animation that was causing permanent darkness after the first loop
    • Updated Rewired to 1.1.58.4
    • Fixed missing FlashWhite support on MOT Poke Objects
    • Fixed a missing ignoreServerErrors flag in some Store Scripts (Editor-Only)
    • Fixed an issue causing a 2s audio delay when entering the game through the Late Waiting Room
    • Rewritten Player Position Clamping for Gameplay and Minigame
      • Allows for defining custom boundaries without the need for colliders,
        as is used currently for Vanilla Backgrounds
      • This also fixes a bug where Collisions could be abused to get out-of-bounds
    • Store Updates:
      • Initial selection is now always the middle item instead of the third entry
      • The randomization of store products is now dependent on the Game Flow Seed, making it possible to produce consistent results in playbacks
      • Misc. performance and randomization logic improvements (Old recordings also effected)
    • Rendering Pipeline Upgrades:
      • This feature is in BETA, some inconsistencies may be present
      • In development since last August, TC4 has finally moved its rendering pipeline from Standard -> URP
      • Removed Obsolete packages (Shader Forge, Standard Assets)
      • All Shaders have been re-created to be more performant and utilize ShaderGraphs
      • Some shaders and materials have been removed as obsolete, with others merged together
      • The Blur effect on the WeaponChange and ArmourChange transitions has been removed, to allow for proper hard-shadows
      • Subsequently, the Greyscale effect previously used for the shadow has been replaced by a post-processing effect
      • (S4) The TV prop in Vanilla Backgrounds now displays different memes, customized through the Scene Color System
      • (S4) A new Jockey Mask has been implemented, in addition to a new graphically-enhanced environment as well
      • Cloud Rendering in the Welcome Screens has been altered so bigger clouds always appear above the smaller sized ones, leading to much less z-fighting
      • Fixed z-fighting when overlaying Jockey Hands over each other (Left Hand always above right)
      • Added a new setting for changing the Quality Level (Returning feature previously baked into Unity in 2016/2017)
        • This will be expanded in a future UI/setting update in the near future
    • Audio Pipeline Upgrades:
      • This feature is in BETA, some inconsistencies may be present
      • Optimized Audio Placements to reduce Garbage Collection / Memory Usage
      • System Prep Work to allow for Directional Audio to be a customizable feature (Unlikely this'll actually happen)
    • Fixed incorrect sound effect for AssholeSkullLink (block_metal_big -> indestructible)
    • Fixed incorrect sound effect for AssholeWormLink and AssholeWormLinkEnd (block_metal_big -> indestructible)
    • Fixed incorrect sound effect for OrugaBigBossLink and OrugaBigBossLinkEnd (oruga_boss -> indestructible)
    • Fixed incorrect sound effect for Asshole08 (asshole_07 -> asshole_08)
    • Fixed missing sound effects for FollowMeForItem
    • Fixed missing sound effects for OrugaCoinStealerLink
    • Fixed missing initial sound effect for TripleBigBoom (Might get removed since the way it works makes this feel wrong)
    • Fixed incorrect sound effect for QuestionBox (block_metal_big -> indestructible)
    • Fixed a regression from build 2025.01.17 causing Hand Items to be sucked into The Nothing
    • Added a new Hand Sprite for certain item spawners from the Jockey (Returning feature from SXSW 2016)

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0 to 100
    • /music set <integer> - Set the music track to be played (Valid values go from 1 to $PLAYLIST_TRACK_COUNT, as 0-index replays are not allowed)
    • /playlist set <integer|string> - Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)
    • /env set <integer|string> - Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)

    Known Issues

    • CloseUp Camera boundary limits may be incorrect in some cases, due to the camera system changes involved in URP
    • Recordings using the V1 Music System may break in this build, due to the playlist field being empty during that time
      • This issue only applies to this build, which uses a specialized branch, and only applies to really old Practice Mode Recordings
    • Lighting may be missing or incorrect on some Quality Settings
      • This will be fixed in a future update, please use Good quality or higher for the time being
    • (Legacy Recordings) George Clooney Boss does not use the correct prefab on Classic and Master of Trolls environment
      • Cause known, fix in progress for future update
    Downloads
  • cdagaming released this 2025-01-27 07:28:47 +00:00

    TC4 Playtest - 01.27.2024 Notes

    • Fixed some background objects appearing above Color Flash Effects
    • Fixed a floating object in the Classic and S3 environment backgrounds
    • Fixed several interaction issues while using Scene Color Effects and CloseUp at the same time
    • Increased The Nothing Player Activation Position to match S1 rates
    • Fixed an issue allowing the Unity Skybox to be visible when using Color Flash Effects
    • Fixed Coin Magnet not correctly applying scaling (Was offset by 1)
    • Bullet Hell Killer Armour Changes:
      • Now changes size based on the player level, starting smaller, and increases to a final size at Level 3
      • The initial Mana Drain Rate has been decreased to consume mana every 0.75s instead of every 0.5s
      • The Mana Drain Rate now decreases by -0.25 until Level 3
        • Combined, Lvl1s old rate is now Lvl2s rate, with Lvl3s being even faster for mana consumption
    • All Enemy Bullets now display the correct enemy-based death messages, if said enemy is also alive
    • Re-enabled the URL logic in the Glitch End Screen, but only for Live Players
    • Updated Aseprite Importer to 1.1.8
    • Updated Rewired to 1.1.58.3
    • Performance Improvements for VJConsole users and General Packet Send/Recv operations
    • Performance and Audio Improvements for the Anime Tank Boss
    • Bullet sounds for the Anime Tank bullets may sound quieter; this is a similar fix from the FastSpider one a few builds ago
    • Removed the Credits UI Element from the Character Selector Screen for Live Players

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0 to 100
    • /music set <integer> - Set the music track to be played (Valid values go from 1 to $PLAYLIST_TRACK_COUNT, as 0-index replays are not allowed)
    • /playlist set <integer|string> - Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)
    • /env set <integer|string> - Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)
    Downloads
  • cdagaming released this 2025-01-20 06:57:31 +00:00

    TC4 Playtest - 01.20.2024 Notes

    • Fixed additional Nando Chat Screen Audio->Visual timing desync issues
    • Fixed a UI Masking issue with the Options Panel in the Login Screen
    • Fixed an inconsistency with the Credits display in the Online HUD
    • Fixed some UI overlaps occurring in the Store Screen
    • Fixed an oversight allowing users to purchase equipment they already had in the Store Screen
    • Fixed a long-standing issue where, in certain cases, the game would purchase the wrong item in the Store screen from what the user had selected
      • This issue only effected Controllers, and was due to an Event System and Navigation fault
    • Store Products are now half-greyed out to more visually represent their disabled state
    • Fixed some performance issues and de-syncs related to Game Environment Changes
    • Fixed the "Waiting for Challengers" text blocking Input in Character Selector
    Downloads
  • cdagaming released this 2025-01-18 03:53:53 +00:00

    TC4 Playtest - 01.17.2024 Notes

    • Game Environment Adjustment: Classic, Master of Trolls
      • When in these environments, the original version of the George Clooney
        boss can now be spawned instead of the "damaged" variant added in Season 3
        • Old recordings do not have this change, due to a new spawner being used for this
      • Added Fast Spider Skinning support, restoring its correct appearance
        for these environments
    • Other Adjustments
      • Fixed an audio desync introduced with Build 2024.01.10, with the welcome screen
      • Added collider support for the poke attacks on the Master of Trolls
        • The "finger poke" was intentionally excluded from this change
      • Patched a cheese-strategy with the Jefe sword attack, that had allowed a user to remain at the top of the screen and avoid it
        • The sword spawn pivot has been slightly lowered to resolve this, so the middle sword can hit the players at the top
      • Fixed duplicated audio occurring when the standalone versions of the Fast Spider Bullets were spawned
      • (Jockey) Added spawn delays to MOT, Anime Tank, and Jefe Bosses to prevent spam abuse,
        and for parity with the Clooney Boss
        • This change does also effect older Recordings as well
      • Fixed an issue where some enemies could spawn at the incorrect Y level in some cases
      • Significant Performance and Logic Improvements for the Level Select Menu
      • Fixed instances of incorrect Show Player Scores in the Show Results Screen
        • Regression fix from Build 2024.12.20
      • Fixed Practice Mode Playback issues, due to poor Jockey Internet Connections during recordings
        • Can only occur with Scene recordings; offline ServerConnection now assumes sequence provided is always correct
      • Fixed invalid Online UI states, caused from F1 UI hide key functionality regressions
      • Fixed extra elements rendering on the Shadow Camera during Armour Transitions
      • Fixed some interactions between Cody Bullets and Question Boxes, primarily with the Wide Shot
      • Adjusted interactions between Cody Bullets and Explosions to be more fair towards the player

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0 to 100
    • /music set <integer> - Set the music track to be played (Valid values go from 1 to $PLAYLIST_TRACK_COUNT, as 0-index replays are not allowed)
    • /playlist set <integer|string> - Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)
    • /env set <integer|string> - Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)
    Downloads
  • cdagaming released this 2025-01-18 02:56:26 +00:00

    These builds have been replaced to be based on release version 2025.02.17 with additional fixes

    From Red Panda Studios!

    Thank you to everyone who attended this event!
    Provided below are builds of the three sets performed during the event,
    based on release version 2025.01.17

    Additionally, to those who missed the event, but want to playback the show,
    all three recordings have been provided for free for those wanting to re-visit the games,
    as they were shown on New Years Eve!

    To import these recordings:

    1. Download the hologrounds_recordings zip from the list below,
      as well as one of the build zips
    • Make sure you extract the correct build zip for your OS!
    1. Launch the Game and enter the Level Selection Menu, which can be done in one of two ways:
    • By Logging In with an Account and selecting Practice
    • Or via the Play Offline button before logging in
    1. When in the Level Selection UI, Click the Open Folder button to bring up the Recordings folder,
      after which you'll place the Hologrounds folder from the recordings zip into the Recordings folder
    2. Return to the game window and click Refresh; you should now see three entries for the three sets played
    3. Click on any of the three entries to step in-game and begin playback
    • Additionally, you can also visit the Options menu to customize certain game options (Refer to changelogs for descriptions on available options)

    Here's to a great 2025, with lots more in store from us for you!

    Downloads
  • cdagaming released this 2025-01-10 05:59:33 +00:00

    TC4 Playtest - 01.10.2024 Notes

    • New Game Environment: Classic
      • Re-Live the glory days of Tough Coded S1 with this faithful re-creation
    • Game Environment Adjustment: Master of Trolls
      • Fixed several skins not correctly matching what they were in S2; now match classic variants
      • Removed Jefe Statue from BG while in this environment
    • New: Practice Mode v5 (Part Two)
      • Added a new UI for customizing the various Game Rules in Practice Mode, after selecting a Level Pack:
        • Allows for setting up base stats as well as toggling different game behaviors
        • This UI is in BETA, so there are known issues with certain stat combinations as well as lessened input restrictions for the time being
    • Fixed a long-standing issue where Jockey Mask Rotations could be incorrect when using different Nando Skins
      • This issue occurred ever since S3, and this fix effects the Jockey Appearance when chatting, and during the Show-Exclusive Concept Screens
    • (Backend) Fixed an issue where Jockey Items with SequenceSpawner behavior could result in subsequent spawns being stuck to the Jockey Hand
    • (Backend) Performance Improvements and Async Support for ObjectSequenceSpawner behaviors
    • (Backend) Performance Improvements (and async supported added) for several in-game behavior scripts
      • Enemy and Boom Death Effects should see performance improvements from this
    • (Backend) Fixed several Enemy Bullet types spawning death effects with no parent
    • (Backend) Adjusted Audio Cues for several Screen Transitions so they properly play in VJConsole
      • This includes the cues for the WelcomeScreen, ByeScreen, and GlitchEnd screen
    • (Backend) Fixed some rare issues with Environment Swapping, relating to the Background and ObjectEnvListener behaviors
    • (Backend) Increased restrictions on HeroLevel#ForceLevel to prevent abuse/out-of-range issues
    • Fixed a possible issue causing Show client forced levels to be reset in-between game level transitions
    • Fixed an issue causing forced level events to be applied to non-Show clients in Command type Practice Levels
    • Fixed a possible NPE that could occur if GameEvents#OnEnvironmentChanged fired before initialization was complete
      • This would only occur in the EnvironmentListener behaviors, and as a result, it's hook now occurs slightly later

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0 to 100
    • /music set <integer> - Set the music track to be played (Valid values go from 1 to $PLAYLIST_TRACK_COUNT, as 0-index replays are not allowed)
    • /playlist set <integer|string> - Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)
    • /env set <integer|string> - Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)

    Known Issues

    • Some Death Effects do not play properly due to a regression from visibility check improvements
      • This primarily occurs with boss enemies, and will be resolved in a future patch
    Downloads
  • cdagaming released this 2025-01-05 18:54:40 +00:00

    TC4 Playtest - 01.05.2024 Notes

    • Fixed normal BG Switching being unintentionally disabled when Extra Effects is not enabled (From build 2024.12.20)
    • Fixed an issue where the Loading Screen could sometimes fail to reload depending on the situation (From build 2024.12.14)
    • Fixed an issue where the _currentSceneName could sometimes be incorrect in GetSceneName calls (Now uses a proper null or empty check, and is a similar issue from the Loading Screen fault)
    • Fixed compatibility with the older versions of ForcedLevel packets (Older recordings on event/ and expansion/ builds may still be broken, but this is one-time breakage)
    • Fixed a regression in build 2024.12.29 that caused the proceed buttons on the Login and Create Account Screens to not function properly
    • Removed Item Attraction Behavior for Network Players, as the ability for them to collect items in other players games were removed in build 2024.12.20
    • Increased Pivot Speed Transition Time, used for effects like Super Speed, by 25% (0.3 -> 0.225)
    • (Backend) Fixed PracticeBrain and SongLoader behavior crashes from invalid Json data
    • Tetris Chip Colliders now are more accurate to their position/rotation of the art
    • Fixed an issue where the top and bottom of the Pincho Enemy couldn't harm the player
    • Fixed an issue where the Taladril Enemy Tail couldn't harm the player
    • Fixed an issue where the Mad Bomber's Bomb object couldn't harm the player
    • (Dev/Editor) Fixed a regression from build 2024.12.14 causing forceOpen functions in the ChatPanel to be broken
    • Fixed an issue where the MOT Close Button would not flash white when hit with a bullet
    • Fixed instances of element click-through on several UIs (Pause, Options, Exit, and Level Select)
    • New: Dynamic Music System v1
      • Note: This feature is in BETA and will be improved and refined over time
      • (Backend) Automation for the music_select and music_season (Now called music_playlist) switches has been removed, allowing them to be configured on the Jockey's end
      • (Backend) Renamed the season_three_sov reference in the music_playlist switch to spine_of_v
      • All playlists from past seasons of Tough Coded are now included in builds (Only for now, as we'll likely minimize this later on)
      • (Backend) Removed an extra music_41 reference from music_select
      • (Backend) Removed SongEnded(trackId) Game Event as obsolete
      • (Backend) Playlists can now be mixed-and-matched within Unity, allowing custom playlist creation through Scriptable Objects
        • Playlists are registered when the music manager is initialized, with the registry being frozen after initialization
        • Registry uses a string-based identifier system, so logging will occur if trying to use an invalid ID, or trying to register after registry freezing
        • Import/Export support through Unity is also implemented, as well as reading custom playlists from $persistentDataPath/Playlists using json
      • Added two new commands: NextPlaylist and PrevPlaylist
        • Unlike changing tracks, these can be changed at any point during the game,
          allowing for some pre-initialization on the Jockey side
        • These commands do not currently have key bindings; they will be decided at a later date
      • (Backend) Offline Level Files have had their schema bumped for a new startPlaylist field
    • Changed the in-game chat toggle command to be Slash rather than T
      • This avoids some accidental presses, and some conflicts with the console
    • Added the ability to press Escape to abort the in-game chat more cleanly
    • New: Dynamic Environment Swapping v1
      • This is largely a backend change to allow more dynamic changes to the game
      • This feature was originally built for the wedding branch, but has been expanded drastically since then
      • Added two new commands: PrevEnvironment and NextEnvironment
        • Similar to the dynamic music system, these can be set at any time during the game
        • These commands do not currently have key bindings; they will be decided at a later date
      • The Master of Trolls Enemy/Background/Material Data has been imported into the game, allowing it to be a selectable environment for Jockeys
      • Refer to the attached Environment Guide to learn more about this feature in a more technical style
    • Account Server Improvements
      • Added new route /chat/system, allowing for dynamic system messages so long as you have a valid session
      • Added new messages for entering the main chat lobby after logging in (Which also works for re-entering), as well as differing messages for playing/practicing TC
      • GameEventToChat is now re-enabled for Practice Mode, allowing others to see how trash/godly your skills are in practice
    • Added Initial Search Support for the Level Selector UI

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0 to 100
    • /music set <integer> - Set the music track to be played (Valid values go from 1 to $PLAYLIST_TRACK_COUNT, as 0-index replays are not allowed)
    • /playlist set <integer|string> - Set the music playlist to be played (Valid values are based on map index or on the identifier for the playlist)
    • /env set <integer|string> - Set the game environment to be used (Valid valued based on array index or on the identifier for the environment)

    Known Issues

    • Some Death Effects do not play properly due to a regression from visibility check improvements
      • This primarily occurs with boss enemies, and will be resolved in a future patch
    Downloads
  • cdagaming released this 2024-12-29 21:47:31 +00:00

    TC4 Playtest - 12.29.2024 Notes

    • Fixed a possible regression in Nando Movement from Build 2024.12.22
    • Removed a duplicate sound event for the Master of Trolls Spawn Effect
    • Updated Rewired to 1.1.58.2
    • Updated Android Logcat to 1.4.4
    • Adjusted Anchor positions on the Exit and Option Panel UIs for better screen-awareness
    • Removed the dummy rates on the new scaling fields from Build 2024.12.22
    • (Backend) Fixed inconsistencies relating to some tab-focus behaviors
    • Added arrow controls to more sections of the VJConsole UI
      • Command Pages and ItemPicker AltFire unsupported for now
    • Rewritten the OnlineDataLines behavior for several improvements
      • Initial Console support is now available, adding new commands, but prohibiting AS communication for now
      • Fixed a logic flow issue where the Return key was being checked even if the input wasn't active
      • Ported Command History Support from the Main Chat Panel, allowing previous commands to quickly be used via the up and down arrows
    • Fixed an issue in the main chat panel that allowed for empty command history elements, even though actual chat sending doesn't allow that
    • Fixed an issue where chat duplication could occur when re-connecting to a game, causing the CHAT DATA IS NULL !! THIS SHOULDNT HAPPEN; ABORTING EVENT! failsafe previously implemented
    • Added the ability to toggle UI elements via the F1 key, operating similarly to how Minecraft handles UI visibility
      • More UI elements may be covered in the future, based on demand and need

    Console Commands

    • /command <integer> - Mainly meant for debugging new command types prior to giving them a more user-friendly command
    • /volume set <integer> - Adjust the volume for show players from 0-100
    • /music set <integer> - Set the music track to be played (Valid values go from 1-41, as 0-index replays are not allowed)

    Known Issues

    • Some UIs (Pause, Exit, Options) lack a UI Mask to prevent click-through interactions
      • This will be resolved in a future patch
    • Some Death Effects do not play properly due to a regression from visibility check improvements
      • This primarily occurs with boss enemies, and will be resolved in a future patch
    Downloads